AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in the US - Q1 2022
Discover the performance trends of the top 5 boxing games on Android in the United States during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boxing games on the Android platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a positive trend in weekly revenue, starting at roughly $0.9K and peaking at around $10.5K by late February. Weekly downloads started strong with 27.2K in mid-January, reaching a high of 80.9K by the end of the month before gradually declining to 19.6K by the end of March. The app also experienced a rise in weekly active users from 16.6K to over 80.9K in early February, before decreasing to 34.9K by the end of the quarter.
Level Up Runner by Lion Studios maintained a relatively stable weekly revenue, fluctuating between $76 and $289 throughout the quarter. Weekly downloads saw a significant increase from 19.4K in mid-January to 31K by the end of March. The game's weekly active users also showed a consistent upward trend, starting at 34.5K and climbing to 47.8K by the end of the quarter.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES did not generate any revenue in Q1 2022. However, the game had a noticeable presence in downloads, starting with 33.8K in late December and experiencing fluctuations before dropping to 8.6K by the end of March. Weekly active users followed a similar pattern, starting at 42.5K and decreasing to 35.4K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed a stable revenue stream, ranging between $7.3K and $10.8K. The game’s weekly downloads fluctuated but generally trended downwards from 22.7K in late December to 15.8K by the end of March. Active users mirrored this trend, starting at 31.8K and ending at 25.7K.
Slap Kings by Lion Studios exhibited modest revenue, ranging from $518 to $706 weekly. Downloads started at 14.9K in late December, peaking at 16.8K in early January, and then gradually decreasing to 12.1K by the end of March. Active users saw a peak of 45.6K in early January but declined to 35.8K by the end of the quarter.
These insights and more detailed data can be found on Sensor Tower, providing a comprehensive view of the performance of top boxing games on Android in the US during Q1 2022.